Dragon Age Mods » Download Section » Gameplay Mods » [Gameplay] Improved Selling to Merchants Mod
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Elven_Rogue
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« Reply #15 on: November 16, 2009, 11:17:33 AM »

Yorien says:

...

1= 15%
2= 25%
3= 38%
4= 50%

...

Sounds great, I'm all for it!

So, you have no ranks onto Coercion and sell at 25% base price, then you add a point to coercion and get a 15%...

It's just myself, or Coercion "should" grant a bonus to selling price instead of a penalty?.

25% is the programmed "base value" for selling... so I think that's the minimum you should gonna sell anything for... any changes should be made upwards, not downwards.

Well, in the end, its Rheinguard who'll decide if the mod stays like now or if it's gonna be changed.


Obvious mistake... No i meant not for Coercion to drop the rate,  Huh  thats stupid. I didnt know the vanilla rate was 25%. if thats the case then Saraphaels suggestion would be awesome.

Yes indeed its the original mod makers choice to change it, though im sure someone around here knows how to do it an could possibly just make another version. Like Oblivion for example, there are at least 15 mods that change pricing. Smiley
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Elven_Rogue
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« Reply #16 on: November 16, 2009, 11:29:42 AM »

Yorien says:

...

1= 15%
2= 25%
3= 38%
4= 50%

...

Sounds great, I'm all for it!

So, you have no ranks onto Coercion and sell at 25% base price, then you add a point to coercion and get a 15%...

It's just myself, or Coercion "should" grant a bonus to selling price instead of a penalty?.

25% is the programmed "base value" for selling... so I think that's the minimum you should gonna sell anything for... any changes should be made upwards, not downwards.

Well, in the end, its Rheinguard who'll decide if the mod stays like now or if it's gonna be changed.

Obvious mistake... No i meant not for Coercion to drop the rate,  Huh  thats stupid. I didnt know the vanilla rate was 25%. if thats the case then Saraphaels suggestion would be awesome.

Yes indeed its the original mod makers choice to change it, though im sure someone around here knows how to do it an could possibly just make another version. Like Oblivion for example, there are at least 15 mods that change pricing.
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terium
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« Reply #17 on: November 16, 2009, 12:40:20 PM »

Says in the description that this mod will only work on vendors you haven't talked to allready. The thing is, this worked fine on the dwarf vendor in camp for me first time. Then after i traveled to another location and back to camp again the vendor prices were down to 25% again, and stayed there permanantly.
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Elven_Rogue
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« Reply #18 on: November 16, 2009, 12:58:58 PM »

That's most likely a glitch... the mod caught on but then realized you've visited the merchant before and changed it back or something like that. That's probably the reason why the author says to use on a new game. *shrug*

I'm just pretending to know what I'm talking about lol but that seems to be the most logical explanation.
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terium
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« Reply #19 on: November 16, 2009, 02:03:04 PM »

That's most likely a glitch... the mod caught on but then realized you've visited the merchant before and changed it back or something like that. That's probably the reason why the author says to use on a new game. *shrug*

I'm just pretending to know what I'm talking about lol but that seems to be the most logical explanation.

It was a new game so, a little weird
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tywiggins
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« Reply #20 on: November 16, 2009, 02:10:56 PM »

If you have the Dragon Age Toolset, you can open your savegame, and edit the stores that you've already been to.

1.  Open Dragon Age Toolset
2.  Open your save file
3.  Expand(click the + next to) SAVEGAME_AREALIST
4.  Expand(click the + next to) the area number
5.  Expand SAVEGAME_AREA_STORES if possible.  If not possible, go back to step 4, and to the next area number.
6.  Expand each of the stores that are listed here, and change the SAVEGAME_STORE_MARKDOWN from 25 to 75 for each.
7.  Go back to step 4 and go to the next area number.

When you're done, save the file.  The next time you load that game, you should be able to sell to all merchants at 75% of the item's value.
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tywiggins
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« Reply #21 on: November 16, 2009, 02:35:04 PM »

It was a new game so, a little weird

Make sure you still have the mod installed.  There are different versions of the camp.  Right now, I have two versions of the camp in my save file.

cam104ar_camp_arch1 - I believe is right after you leave Lothering for the first time.  The PC has a dream about the archdemon for the first time.  I noticed the raven for the respec mod was not in this version of the camp.
cam100ar_camp_plains - normal camp

So if you had the mod installed when you left lothering, and talked to the merchant in the camp, cam104ar_camp_arch1 would have the 75% buy price.  If you then deleted the mod before and then talked to the merchant in the normal camp, you would probably get the 25% buy price in the normal camp.
« Last Edit: November 16, 2009, 02:51:23 PM by tywiggins » Logged
terium
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« Reply #22 on: November 16, 2009, 02:48:04 PM »

Thanks alot Grin
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tywiggins
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« Reply #23 on: November 16, 2009, 03:02:29 PM »

Agreed, I'd like to see a 50% mod, 75% is too much and while you *can* get by with 25% sell-rate, it's much more fun to find high value items knowing you will get back half of its costs...

One thing you might not realize is that merchants in the game rarely sell for 100% of item value.  The merchant at the camp sells at 150% of item value.  When I was changing the files, I noticed one merchant sold at 300% of item value.  Most seemed to be in the 120% to 150% range.

If you buy an item from a merchant at 150% item value, and then you later sell that item at 75% value, then you're selling the item for half of what you paid.  That doesn't seem unreasonable to me.

I considered changing all of the merchant's sell prices to 100%, but decided against it.
I also considered changing the merchant's buy prices to half of their sell prices (with 75% being the cap), but decided against it.

Of the 39 files I changed:
6 sell at 100%
8 sell at 110%
1 sells at 115%
11 sell at 120%
5 sell at 130%
1 sells at 140%
3 sell at 150%
1 sells at 160%
2 sell at 200%
1 sells at 300%

Average those out, it comes to 128.6%.  If you disregard the one that sells at 300%, and the average is close to 125%.

Buying at an average of 125% of item value, and selling at 75% of item value, means that on average, you will get 60% of your money back when you sell the item.
« Last Edit: November 16, 2009, 03:34:13 PM by tywiggins » Logged
Falklol
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« Reply #24 on: November 18, 2009, 02:29:41 AM »

Do you think you can make a version with 50%? I tried 75% for a while but I just made too much money, I had over 50g before I left lothering.
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nortuk
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« Reply #25 on: November 19, 2009, 09:08:38 PM »

If your going for realism you should stick with the

0 = 25
1 = 35
2 = 40
3 = 45
4 = 50

Then try to factor in 25% additional bonus or 50% penalty based
on what the merchant needs and doesn't need. So basically adding a
preferred items/types and a unwanted items/types for each merchant. I
am guessing that isn't an option at the present, you would have to
do some scripting if it could even be done as I don't think you can adjust
the sale of individual items.  I imagine rare items would always be in demand
so they would prob stay pricey everywhere but they would also sell
for more :-P

Don't think it is possible but it would be an interesting way to
include a chance at 75% yet wouldn't be all the time so you would
just have some bonus money sometimes.

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Nortuk
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« Reply #26 on: December 15, 2009, 01:30:22 PM »

will this mod work with version 1.02?
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